Chapter six is all about academic software. Academic software includes a wide variety of things such as, desktop publishing, graphics, reference like encarta, tutorials and drill and practice, educational games, simulations and special needs. I remember using simulation software in elementary school to play the oregon trail game. It was a lot of fun and helped me learn more about oregon trail and how things happened. Educational games are something that students probably enjoy the most out of anything. They learn without even knowing that they're learning. The chapter then goes on to talk about how to use each of these systems. One thing that I found useful was the pictures and diagrams they used to help explain themselves. I'm a visual learner so pictures are always better for me. Also, I liked the rubics that they used to show how to grade the different softwares. Towards the end of the chapter it talks about content specific software. It explains the different types of software for math, science, social studies, and language arts.
I was really surprised when I was reading this chapter because I had no idea that there were so many different types of academic softwares that could be used in schools.
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I am so jealous of you! I never got to play the Oregon Trail game! I am a visual learner too and appreciated all of the pictures and diagrams.
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